Hampus Linton
Hampus Linton
Senior Animator at Liquid Swords
Stockholm, Sweden

Senior Animator at Liquid Swords with more then a decade of industry experience.

I'm a gameplay focused animator and enjoy working closely with the designteam to make sure that systems and animations work together to create the best gameplay experience possible.

For the better part of Rage 2's development I was the animator focused on first person animation, but I also have a lot of experience with third person and creature animation both from my time working on theHunter and theHunter: Primal an unannounced project at Ubisoft Stockholm and my current project at Liquid Swords.

Resume PDF

Skills

First Person AnimationCreature AnimationCharacter Animation3D AnimationGame DevelopmentMotion Capture

Software proficiency

Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
MotionBuilder
MotionBuilder
Xsens
Xsens

Productions

    • Video Game
      Unannounced
    • Year
      2030
    • Role
      Senior Animatior
    • Company
      Liquid Swords
    • Video Game
      Unannounced
    • Year
      2030
    • Role
      Senior Animatior
    • Company
      Ubisoft Stockholm
    • Video Game
      Rage 2
    • Year
      2019
    • Role
      Animator
    • Company
      Avalanche Studios
    • Video Game
      theHunter: Primal
    • Year
      2015
    • Role
      Animator
    • Company
      Expansive Worlds (Subsidiary of Avalanche Studios)
    • Video Game
      theHunter
    • Year
      2009
    • Role
      Animator
    • Company
      Expansive Worlds (Subsidiary of Avalanche Studios)
    • Video Game
      Battlefield Play4Free
    • Year
      2011
    • Role
      Animation Intern
    • Company
      Easy Studios (Subsidiary of DICE)
    • Video Game
      Battlefield Heroes
    • Year
      2009
    • Role
      Animation Intern
    • Company
      Easy Studios (Subsidiary of DICE)

Experience

  • Senior Animator at Liquid Swords
    Stockholm, SE
    October 2023 - Present

    Senior animator on a open world AAA Project. Mostly focused on vehicle interaction and third person combat. Motion capture and keyframe. As well as a fair bit of mocap acting.

  • Senior Animator at Ubisoft
    Stockholm, SE
    October 2019 - October 2023

    Senior Animator, exploring gameplay scenarios and prototyping in animation. Both motion capture and keyframe.

  • Senior Animator at Avalanche Studios
    Stockholm, Sweden
    May 2019 - August 2019

    Animating for an unannounced AAA project.

  • Experienced Animator at Avalanche Studios
    Stockholm, Sweden
    April 2016 - May 2019

    First Person Animator on Rage 2.

  • Junior > Experienced Animator at Expansive Worlds (Subsidiary of Avalanche Studios)
    Stockholm, Sweden
    April 2013 - April 2016

    Worked as an animator on theHunter and theHunter: Primal. During my time there I animated "everything" including 3rd person, first person and plenty of creatures.

  • Animation Intern at Easy Studios (Subsidiary of DICE)
    Stockholm, Sweden
    August 2012 - April 2013

    Did my seven month long internship as an animator. Worked on 3rd and first person animations for Battlefield Heroes and Battlefield Play4Free.

  • Game Art Student at The Game Assembly
    Malmö, Sweden
    August 2010 - April 2013

    Studied Game art, including traditional art, 3D, 3D animation as well as general game design.

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